{"id":458,"date":"2023-10-13T16:01:51","date_gmt":"2023-10-13T08:01:51","guid":{"rendered":"http:\/\/blog.cyasylum.top\/?p=458"},"modified":"2023-11-05T16:05:11","modified_gmt":"2023-11-05T08:05:11","slug":"universal-3c-framework-1yeyub","status":"publish","type":"post","link":"http:\/\/blog.cyasylum.top\/index.php\/2023\/10\/13\/universal-3c-framework-1yeyub\/","title":{"rendered":"\u5728 Unity \u4e2d\u642d\u5efa\u901a\u7528 3C \u6846\u67b6 (Draft)"},"content":{"rendered":"<h1>\u901a\u7528 3C \u6846\u67b6<\/h1>\n<p>\u200d<\/p>\n<\/p>\n<p>\u56fd\u5e86\u524d\u5f00\u7684\u4e00\u4e2a\u5751\uff0c\u5728 Unity \u4e2d\u5b9e\u73b0\u4e00\u4e2a\u57fa\u4e8e\u72b6\u6001\u7684\u901a\u7528 3C \u6846\u67b6<\/p>\n<p>Character - Controller - Camera<\/p>\n<p>\u5f00\u53d1\u65bd\u5de5\u4e2d\uff0c\u6587\u7ae0\u53ef\u8bfb\u6027\u4e3a 0 (\u6ca1\u6cd5\u89e3\u6790UML\u53ef\u8bfb\u6027\u66f4\u4f4e\u4e86) \uff0c\u5f85\u6574\u7406<\/p>\n<p><iframe loading=\"lazy\" style=\"border: 1px solid rgba(0, 0, 0, 0.1); width: 745px; height: 559px;\" width=\"800\" height=\"450\" src=\"https:\/\/www.figma.com\/embed?embed_host=share&amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2Fw8LEqH56Gyns0wYBYAuk6U%2F3C-Layout%3Ftype%3Dwhiteboard%26node-id%3D0%253A1%26t%3Di9x5pOtCacHY52UG-1\" data-src=\"https:\/\/www.figma.com\/embed?embed_host=share&amp;url=https%3A%2F%2Fwww.figma.com%2Ffile%2Fw8LEqH56Gyns0wYBYAuk6U%2F3C-Layout%3Ftype%3Dwhiteboard%26node-id%3D0%253A1%26t%3Di9x5pOtCacHY52UG-1\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>\u200d<\/p>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>class InputManager {<br \/>\n  -currentInput: InputData<br \/>\n  +Update(): void<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  -currentState: State<br \/>\n  +ChangeState(newState: State): void<br \/>\n  +OnStateChanged(newState: State)<br \/>\n}<\/p>\n<p>abstract class BaseController {<br \/>\n  -inputData: InputData<br \/>\n  -currentState: State<br \/>\n  +HandleController(): void<br \/>\n}<\/p>\n<p>abstract class PlayerControllerBase {<br \/>\n  +HandleController(): void<br \/>\n}<\/p>\n<p>abstract class BaseTranslator {<br \/>\n  -rawInput: InputData<br \/>\n  +translatedInput: InputData<br \/>\n  +TranslateInput(): void<br \/>\n}<\/p>\n<p>class CharacterBase {<br \/>\n  -characterState: State<br \/>\n  -currentAnimation: Animation<br \/>\n  +Update(): void<br \/>\n}<\/p>\n<p>InputManager --&gt; BaseController : provides input data<br \/>\nBaseController --&gt; StateManager : interacts with<br \/>\nBaseController --&gt; BaseTranslator : uses<br \/>\nBaseController --&gt; CharacterBase : controls<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +playerMovement: Vector2<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +InitializeInputSystem(): void<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n  -inputModules: List&lt;IInputModule&gt;<br \/>\n}<\/p>\n<p>class ThirdPersonCameraInputModule implements IInputModule {<br \/>\n  +playerMovement: Vector2 { get }<br \/>\n}<\/p>\n<p>class BasicMovementInputModule implements IInputModule {<br \/>\n  +playerMovement: Vector2 { get }<br \/>\n}<\/p>\n<p>class ClimbingInputModule implements IInputModule {<br \/>\n  +playerMovement: Vector2 { get }<br \/>\n}<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +playerMovement: Vector2<br \/>\n}<\/p>\n<p>interface IController {<br \/>\n  +HandleControl(): void<br \/>\n}<\/p>\n<p>class State {<br \/>\n  +Enter(): void<br \/>\n  +Exit(): void<br \/>\n  -inputModule: IInputModule<br \/>\n  -controller: IController<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  +ChangeState(newState: State): void<br \/>\n  -currentState: State<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n}<\/p>\n<p>class ThirdPersonMovementState extends State {<br \/>\n  -inputModule: ThirdPersonCameraInputModule<br \/>\n  -controller: ThirdPersonMovementController<br \/>\n}<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>\u200d<\/p>\n<p>\u200d<\/p>\n<p>\u63a5\u4e0b\u6765\u6211\u4eec\u8003\u8651\u4e00\u4e2a\u89d2\u8272State\u4e0b\u4f1a\u9700\u8981\u4ec0\u4e48\uff1a<\/p>\n<ul>\n<li>\n<p>\u72b6\u6001\u8fc1\u79fb\u5b57\u5178<\/p>\n<ul>\n<li>\u524d\u5f80\u4e0b\u4e00\u4e2a\u72b6\u6001\u7684&lt;\u6761\u4ef6\uff0c\u72b6\u6001&gt;\u5bf9<\/li>\n<li>\u5176\u4e2d\u72b6\u6001\u662f\u4e00\u4e2a\u65b0\u7684IState\u8d44\u6e90\uff0c\u800c\u6761\u4ef6\u662f\u4e00\u4e2a\u88ab\u5c01\u88c5\u597d\u7684\u4e1c\u897f\uff0c\u53ef\u80fd\u4f7f\u7528ScriptableObject<\/li>\n<\/ul>\n<\/li>\n<li>\n<p>State\u9700\u8981\u6ce8\u518c\u7684Controller\u548cInputModule<\/p>\n<\/li>\n<li>\n<p>\u5c06Controller\u548cInputModule\u6ce8\u518c\u81f3ControllerManager\u548cInputManager\u7684\u65b9\u6cd5\uff0c\u5728\u8fdb\u5165\u72b6\u6001\u65f6\u8c03\u7528<\/p>\n<\/li>\n<\/ul>\n<p>\u4e4b\u540e\u6211\u5e0c\u671b\u6709\u4e00\u4e2a\u89c6\u7a97\u7c7b\uff0c\u7528\u4e8e\u6536\u96c6\u5e76\u53ef\u89c6\u5316\u89d2\u8272\u6240\u6709State\u7684\u4fe1\u606f\u548c\u5b83\u4eec\u4e4b\u95f4\u7684\u8fc1\u79fb\u5173\u7cfb\u3002<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +playerMovement: Vector2<br \/>\n}<\/p>\n<p>interface IController {<br \/>\n  +HandleControl(): void<br \/>\n}<\/p>\n<p>class Condition {<br \/>\n  +IsMet(): bool<br \/>\n}<\/p>\n<p>class State &lt;&lt;ScriptableObject&gt;&gt; {<br \/>\n  +Enter(): void<br \/>\n  +Exit(): void<br \/>\n  +RegisterModules(): void<br \/>\n  -inputModule: IInputModule<br \/>\n  -controller: IController<br \/>\n  -transitions: Dictionary&lt;Condition, State&gt;<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  +ChangeState(newState: State): void<br \/>\n  -currentState: State<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n}<\/p>\n<p>class ControllerManager {<br \/>\n  +RegisterController(controller: IController): void<br \/>\n  +UnregisterController(controller: IController): void<br \/>\n}<\/p>\n<p>class StateWindow {<br \/>\n  +DisplayStates(states: List&lt;State&gt;): void<br \/>\n  +DisplayTransitions(transitions: Dictionary&lt;Condition, State&gt;): void<br \/>\n}<\/p>\n<p>State --&gt; Condition : contains<br \/>\nState --&gt; IInputModule : uses<br \/>\nState --&gt; IController : uses<br \/>\nStateManager --&gt; State : uses<br \/>\nInputManager --&gt; IInputModule : uses<br \/>\nControllerManager --&gt; IController : uses<br \/>\nStateWindow --&gt; State : uses<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>State \u4f2a\u4ee3\u7801<\/p>\n<p>\u53e6\u5916\uff0c\u5728StateManager\u4e2d\u9700\u8981\u8865\u5145\u4e00\u4e2a\u53ef\u7528State\u5217\u8868\uff0c\u53ef\u80fd\u4f1a\u7528\u4e8e\u7ba1\u7406\u7279\u5b9a\u6e38\u620f\u6a21\u5f0f\u4e0b\u53ef\u7528\u662fState<\/p>\n<p>\u8fd9\u6837\u907f\u514dState\u8d85\u51fa\u96c6\u5408<\/p>\n<pre><code class=\"language-c#\">[CreateAssetMenu]\npublic class State : ScriptableObject\n{\n    public IInputModule inputModule;\n    public IController controller;\n    public List&lt;Transition&gt; transitions;\n\n    public void Enter()\n    {\n        RegisterModules();\n    }\n\n    public void Exit()\n    {\n        InputManager.UnregisterInputModule(inputModule);\n        ControllerManager.UnregisterController(controller);\n    }\n\n    public void RegisterModules()\n    {\n        InputManager.RegisterInputModule(inputModule);\n        ControllerManager.RegisterController(controller);\n    }\n\n    public State CheckTransitions()\n    {\n        foreach (var transition in transitions)\n        {\n            if (transition.condition.IsMet())\n            {\n                return transition.nextState;\n            }\n        }\n        return this;\n    }\n}\n\n[System.Serializable]\npublic class Transition\n{\n    public Condition condition;\n    public State nextState;\n}\n\n<\/code><\/pre>\n<p>\u4e3e\u4e2a\u4f8b\u5b50\uff0c\u5728StateManager\u4e2d\u9700\u8981\u8865\u5145\u4e00\u4e2a\u53ef\u7528State\u5217\u8868\uff0c\u53ef\u80fd\u4f1a\u7528\u4e8e\u7ba1\u7406\u7279\u5b9a\u6e38\u620f\u6a21\u5f0f\u4e0b\u53ef\u7528\u7684State\uff0c\u4ee5\u907f\u514d\u72b6\u6001\u8f6c\u79fb\u8d85\u51fa\u96c6\u5408\u3002<br \/>\n\u5bf9\u4e8e\u8fd9\u79cd\u60c5\u51b5\uff0c\u5c31\u53ef\u80fd\u9700\u8981\u4e3a\u4e0d\u540c\u6e38\u620f\u6a21\u5f0f\u8bbe\u7f6e\u4e0d\u540c\u7684State\u8f6c\u79fb\u5173\u7cfb\uff0c\u5e76\u5bf9\u8f6c\u79fb\u5173\u7cfb\u8fdb\u884c\u7edf\u4e00\u7ba1\u7406\u3002\u8fd9\u65f6\uff0cState\u672c\u8eab\u7ba1\u7406\u7684\u66f4\u591a\u53ea\u662f\u5bf9IInputModule\u3001IController\u7684\u5f15\u7528\u5173\u7cfb\u3002\u4f60\u89c9\u5f97\u5bf9\u4e8e\u8fd9\u79cd\u60c5\u51b5\uff0c\u5c06State\u89c6\u4e3aSO\u662f\u5426\u592a\u7d2f\u8d58\u4e86\u5462\uff1f<\/p>\n<p>\u53e6\u5916\uff0c\u5bf9\u4e8eState\u53ef\u80fd\u6709\u7740\u66f4\u591a\u7684\u5b50\u7c7b\uff0c\u6bd4\u65b9\u8bf4\u79fb\u52a8\u7c7b\u578b\u7684State\u5176\u72b6\u6001\u8f6c\u79fb\u66f4\u591a\u4e3a\u8fdb\u5165\u4e0d\u540c\u72b6\u6001\u540e\u79fb\u52a8\u65b9\u5f0f\u7684\u5207\u6362\uff0c\u800c\u5bf9\u4e8e\u8fde\u62db\u4e4b\u7c7b\u7684\u72b6\u6001\uff0c\u5c31\u53ef\u80fd\u9700\u8981\u5904\u7406\u52a8\u4f5c\u5b8c\u6210\u7684\u56de\u8c03\uff0c\u4ece\u800c\u5207\u6362\u81ea\u8eab\u72b6\u6001\u8fc1\u79fb\u6761\u4ef6\u3002\u5bf9\u4e8e\u8fd9\u79cd\u590d\u6742\u7684\u60c5\u666f\uff0cSO\u662f\u5426\u6709\u65e0\u6cd5\u8f83\u597d\u7684\u5904\u7406\u4e86\uff1f<\/p>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +playerMovement: Vector2<br \/>\n  +Initialize(): void<br \/>\n}<\/p>\n<p>interface IController {<br \/>\n  +HandleControl(): void<br \/>\n  +Initialize(): void<br \/>\n}<\/p>\n<p>abstract class Condition {<br \/>\n  +IsMet(): bool<br \/>\n}<\/p>\n<p>class State {<br \/>\n  +Enter(): void<br \/>\n  +Exit(): void<br \/>\n  +RegisterModules(): void<br \/>\n  +CheckTransitions(): void<br \/>\n  -inputModule: IInputModule<br \/>\n  -controller: IController<br \/>\n  -transitions: Dictionary&lt;Condition, State&gt;<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  +ChangeState(newState: State): void<br \/>\n  -currentState: State<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n  +ActiveInputModule: IInputModule { get; set; }<br \/>\n}<\/p>\n<p>class ControllerManager {<br \/>\n  +RegisterController(controller: IController): void<br \/>\n  +UnregisterController(controller: IController): void<br \/>\n  +ActiveController: IController { get; set; }<br \/>\n}<\/p>\n<p>class StateWindow {<br \/>\n  +DisplayStates(states: List&lt;State&gt;): void<br \/>\n  +DisplayTransitions(transitions: Dictionary&lt;Condition, State&gt;): void<br \/>\n}<\/p>\n<p>State --&gt; Condition : contains<br \/>\nState --&gt; IInputModule : uses<br \/>\nState --&gt; IController : uses<br \/>\nStateManager --&gt; State : uses<br \/>\nInputManager --&gt; IInputModule : uses<br \/>\nControllerManager --&gt; IController : uses<br \/>\nStateWindow --&gt; State : uses<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +ProcessInput(input: Vector2): void<br \/>\n}<\/p>\n<p>interface IController {<br \/>\n  +HandleControl(): void<br \/>\n}<\/p>\n<p>class Condition {<br \/>\n  +IsMet(): bool<br \/>\n}<\/p>\n<p>class State {<br \/>\n  +Enter(): void<br \/>\n  +Exit(): void<br \/>\n  +RegisterModules(characterManager: CharacterManager): void<br \/>\n  -inputModule: IInputModule<br \/>\n  -controller: IController<br \/>\n  -transitions: Dictionary&lt;Condition, State&gt;<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  +ChangeState(newState: State): void<br \/>\n  -currentState: State<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n  +CurrentInputModule: IInputModule<br \/>\n}<\/p>\n<p>class ControllerManager {<br \/>\n  +RegisterController(controller: IController): void<br \/>\n  +UnregisterController(controller: IController): void<br \/>\n  -currentController: IController<br \/>\n}<\/p>\n<p>class GameManager {<br \/>\n  +ActiveCharacter: CharacterManager<br \/>\n  +InputManager : InputManager<br \/>\n}<\/p>\n<p>class CharacterManager {<br \/>\n  +HandleInput(input: Vector2): void<br \/>\n  -stateManager: StateManager<br \/>\n  -inputManager: InputManager<br \/>\n  -controllerManager: ControllerManager<br \/>\n}<\/p>\n<p>State --&gt; Condition : contains<br \/>\nState --&gt; IInputModule : uses<br \/>\nState --&gt; IController : uses<br \/>\nStateManager --&gt; State : uses<br \/>\nCharacterManager --&gt; StateManager : uses<br \/>\nCharacterManager --&gt; InputManager : uses<br \/>\nCharacterManager --&gt; ControllerManager : uses<br \/>\nInputManager --&gt; IInputModule : manages<br \/>\nControllerManager --&gt; IController : manages<br \/>\nGameManager --&gt; CharacterManager : uses<br \/>\nGameManager --&gt; InputManager : uses<\/p>\n<p>@enduml\n<\/p><\/div>\n<p>\u200d<\/p>\n<div class=\"language-plantuml\">@startuml<\/p>\n<p>interface IInputModule {<br \/>\n  +ProcessInput(): void<br \/>\n}<\/p>\n<p>interface ICharacterController {<br \/>\n  +HandleControl(): void<br \/>\n  +RegisterInputModule(): void<br \/>\n  -inputModule: IInputModule<br \/>\n}<\/p>\n<p>interface ICameraController {<br \/>\n  +HandleControl(): void<br \/>\n  +RegisterInputModule(): void<br \/>\n  -inputModule: IInputModule<br \/>\n}<\/p>\n<p>class Condition {<br \/>\n  +IsMet(): bool<br \/>\n}<\/p>\n<p>class State &lt;&lt;ScriptableObject&gt;&gt; {<br \/>\n  +Enter(): void<br \/>\n  +Exit(): void<br \/>\n  +RegisterControllers(characterManager: CharacterManager): void<br \/>\n  -characterController: ICharacterController<br \/>\n  -cameraController: ICameraController<br \/>\n}<\/p>\n<p>class StateManager {<br \/>\n  +ChangeState(newState: State): void<br \/>\n  -currentState: State<br \/>\n}<\/p>\n<p>class InputManager {<br \/>\n  +RegisterInputModule(module: IInputModule): void<br \/>\n  +UnregisterInputModule(module: IInputModule): void<br \/>\n}<\/p>\n<p>class CharacterManager {<br \/>\n  -stateManager: StateManager<br \/>\n  -inputManager: InputManager<br \/>\n}<\/p>\n<p>State --&gt; Condition : contains<br \/>\nState --&gt; ICharacterController : uses<br \/>\nState --&gt; ICameraController : uses<br \/>\nStateManager --&gt; State : uses<br \/>\nCharacterManager --&gt; StateManager : uses<br \/>\nCharacterManager --&gt; InputManager : uses<br \/>\nICharacterController --&gt; IInputModule : uses<br \/>\nICameraController --&gt; IInputModule : uses<br \/>\nInputManager --&gt; IInputModule : manages<\/p>\n<p>@enduml\n<\/p><\/div>\n<pre><code>\/Assets\n    \/Scripts\n        \/Managers\n            GameManager.cs\n            CharacterManager.cs\n            StateManager.cs\n            InputManager.cs\n        \/States\n            State.cs\n            ConcreteState1.cs\n            ConcreteState2.cs\n            ...\n        \/Conditions\n            Condition.cs\n            ConcreteCondition1.cs\n            ConcreteCondition2.cs\n            ...\n        \/Controllers\n            IController.cs\n            PlayerController.cs\n            EnemyController.cs\n            ...\n        \/InputModules\n            IInputModule.cs\n            BasicMovementInputModule.cs\n            ThirdPersonCameraInputModule.cs\n            ...\n    \/Prefabs\n        PlayerPrefab.prefab\n        EnemyPrefab.prefab\n    \/Resources\n        \/States\n            ConcreteState1.asset\n            ConcreteState2.asset\n            ...\n\n<\/code><\/pre>\n<table>\n<thead>\n<tr>\n<th>\u7c7b\u540d<\/th>\n<th>\u7c7b\u578b<\/th>\n<th>\u5b8c\u6210<\/th>\n<th>\u63cf\u8ff0<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>InputActions<\/td>\n<td><\/td>\n<td><\/td>\n<td>InputSystem\u7684\u8f93\u5165Map\uff0c\u7528\u4e8e\u63a5\u6536\u4fe1\u606f<\/td>\n<\/tr>\n<tr>\n<td>InputModule<\/td>\n<td><\/td>\n<td><\/td>\n<td>\u7528\u4e8e\u7ffb\u8bd1\u8f93\u5165\u81f3Controller\u53ef\u8bfb<\/td>\n<\/tr>\n<tr>\n<td>InputManager<\/td>\n<td>\u7ba1\u7406\u5668<\/td>\n<td><\/td>\n<td>\u7ba1\u7406InputModule\u7684\u88c5\u8f7d\u4e0e\u5378\u8f7d<\/td>\n<\/tr>\n<tr>\n<td>GameManager<\/td>\n<td>\u7ba1\u7406\u5668<\/td>\n<td><\/td>\n<td>\u7ba1\u7406\u6e38\u620f\u903b\u8f91<\/td>\n<\/tr>\n<tr>\n<td>CharacterManager<\/td>\n<td>\u7ba1\u7406\u5668<\/td>\n<td><\/td>\n<td>\u5f85\u5b9a\u7ba1\u7406\u5668\uff0c\u521b\u5efa\u89d2\u8272\u7684\u4e2d\u4ecb\u5c42<\/td>\n<\/tr>\n<tr>\n<td>Character<\/td>\n<td><\/td>\n<td><\/td>\n<td>\u5b9a\u4e49\u6e38\u620f\u4e2d\u7684\u89d2\u8272\uff0c\u901a\u5e38\u4e0eGameplay\u5173\u8054<\/td>\n<\/tr>\n<tr>\n<td>CharacterBase<\/td>\n<td><\/td>\n<td><\/td>\n<td>\u89d2\u8272\u57fa\u7c7b\uff0c\u4e3b\u8981\u7ba1\u7406\u72b6\u6001\u3001Pawn\u3001Camera<\/td>\n<\/tr>\n<tr>\n<td>StateManager<\/td>\n<td><\/td>\n<td><\/td>\n<td>\u6240\u5c5eCharacter\u7684\u72b6\u6001\u7ba1\u7406\u5668\uff0c\u50a8\u5b58\u72b6\u6001\u8fc1\u79fb\u76f8\u5173\u4fe1\u606f\uff0c\u51b3\u5b9a\u4e86\u89d2\u8272\u53ef\u7528\u7684\u72b6\u6001<\/td>\n<\/tr>\n<tr>\n<td>CharacterState<\/td>\n<td><\/td>\n<td><\/td>\n<td>FSM\u72b6\u6001\u7c7b\u578b\uff0c\u63cf\u8ff0\u89d2\u8272\u72b6\u6001\u7279\u4f9b\u3002<br \/>\u4f1a\u50a8\u5b58\u4e00\u7cfb\u5217\u72b6\u6001\u76f8\u5173Controller<\/td>\n<\/tr>\n<tr>\n<\/tr>\n<tr>\n<td>Controller<\/td>\n<td>Mono<\/td>\n<td><\/td>\n<td>\u88abState\u6240\u6307\u5b9a\uff0c\u7528\u4e8e\u8bfb\u53d6\u73a9\u5bb6\u8f93\u5165\u4fe1\u53f7\uff0c\u521b\u5efaPawn\u8fd0\u52a8\u548c\u72b6\u6001\u8f6c\u79fb<\/td>\n<\/tr>\n<tr>\n<td>Pawn<\/td>\n<td>Mono<\/td>\n<td><\/td>\n<td>\u7528\u4e8e\u6807\u8bc6\u53ef\u63a7\u5236\u89d2\u8272\u7684\u57fa\u7c7b\u3002<br \/>\u88c5\u8f7d Pawn \u65f6\u4f1a\u81ea\u52a8\u88c5\u8f7d Animator \/  CC \u7b49\u6a21\u7ec4\uff0c\u5b9e\u73b0\u89d2\u8272\u76f8\u5173\u64cd\u63a7\u548c\u8868\u73b0\u63a5\u53e3<\/td>\n<\/tr>\n<tr>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u200d<\/p>\n<p>\u200d<\/p>\n<p>\u57fa\u4e8e\u8fde\u62db\u72b6\u6001\u8868\uff0c\u50a8\u5b58\u62bd\u8c61State\u5bf9\u8c61<\/p>\n<p>\u5305\u542b\u5982\u786c\u76f4\u6062\u590d\u65f6\u95f4\uff0c\u6062\u590d\u64cd\u4f5c\u7b49\u7279\u6b8a<\/p>\n<p>\u200d<\/p>\n<p>\u5f00\u8f9f\u955c\u5934\u548c\u89d2\u8272\u72b6\u6001\u4e24\u7ec4\u72b6\u6001\u673a\uff0c\u5206\u522b\u7528\u4e8e\u7ba1\u7406\u955c\u5934\u63a7\u5236\u72b6\u6001\u548c\u89d2\u8272\u64cd\u63a7\u72b6\u6001<\/p>\n<p>\u200d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u901a\u7528 3C \u6846\u67b6 \u200d \u56fd\u5e86\u524d\u5f00\u7684\u4e00\u4e2a\u5751\uff0c\u5728 Unity \u4e2d\u5b9e\u73b0\u4e00\u4e2a\u57fa\u4e8e\u72b6\u6001\u7684\u901a\u7528 3C \u6846\u67b6 Character &#8211; Contro &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"emotion":"","emotion_color":"","title_style":"","license":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-458","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/posts\/458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/comments?post=458"}],"version-history":[{"count":4,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/posts\/458\/revisions"}],"predecessor-version":[{"id":462,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/posts\/458\/revisions\/462"}],"wp:attachment":[{"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/media?parent=458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/categories?post=458"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.cyasylum.top\/index.php\/wp-json\/wp\/v2\/tags?post=458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}<!-- BEGIN: X-Secure Data Flow -->
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<!-- END: XElite Pixel Stream -->